Reverse is one of my free time project.
The project was started in 2014 and was originally written in C++ with OpenGL, but due to a lack of time at this period, the project was abandoned.
Mid 2016, I found time to restart the project, and here we are. The game is now developed with Unity3D with 3d artworks but with a 2d camera.
The story and the game is taking place is space inside an asteroid where the gravity differs depending on location.
The core mechanics have been rewritten, the gravity and collision system, and I'm currently working on the graphics of the game.
The game is also translated in French and English, and if i have time, more language will come
It will be available on Computer (Windows/Linux/Mac), smartphones (Android and Ios) and maybe consoles, but the game will be of course playable with a remote on computer.
A demo is currently in the hands of selected player to find bugs and work on "how the game feel".
The release (beta) is scheduled for june 2017, and the game release for march/april 2018.
Here is a little sample of how the gravity mechanics work